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Promit

So, how do you come up with a game idea?

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Promit    13246
I've decided that I need to take a decent approach to this. Basically, I've decided to code a game. It doesn't have to be technically particularly advanced, nor does it have to be terribly original...but it needs me to give it at least a few original touches and generally ought to be fun. So far, this isn't a game idea. What I need is an idea, which is an exciting and interesting idea for me to flesh out and really enjoy working on. But I've got nothing. What am I supposed to do for inspiration? How can I come up with a game idea from absolutely nothing?

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modena    133
This has always been one of the toughest things for me, thinking of that original idea. It might be easier if you have a basic idea of what you want to make (be it puzzle, point and click adventure, shmup.) From there play the types of games in that genre, that might give you some ideas. It's important to note that you don't have to have a ground breaking original game, something that people are familar with can be just as good.

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Promit    13246
I'm leaning towards something Action-Adventure, maybe hybridized with FPS, maybe not. Don't care too much for FPS, but they can be a simple and effective way of making a game, a la Deus Ex.

Not so interested in RPG as it's way too much work, and not interested in Puzzle because I don't have the sheer patience to play most of the time.

Platformers are cool, but like RPGs, I suspect it'll be way too much.

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morx    176
Well, if you're starting out simple (IE: you haven't already completed a few games) then oftentimes it is easier to come up with some sort of derived idea of an existing game. And I don't mean, "It's teh DOOM III with toilet paper instead of rockets!!1!" (Although that would be interesting :-).

A couple of friends and I made something along these lines... A Tetris game that featured backgrounds that are generated and pulse to your own MP3's. (Shameless plug: btw, check it out and some other simple games at: [url]http://www.deadiguana.com[/url])

However, if you are beyond the simple game stage or just want to do something a little more original, just let your mind wander for a little bit.

For example: What about a ginger-bread man? You start out as a simple doughy bread man, and have to run and jump, collect sprinkles and other adornments on your way to the cookie sheet. You must dodge frying pans and the occasional crap crusted on the stove.

The world needs more unique game ideas, in my opinion. Just try to think of something that you know you can complete, and give it a go. It doesn't hurt to use exising game ideas, but be sure to bring your own unique elements to the game, and not just, "Sims 2, but they can have sex!"

What about a game about Alfred the Goat? He has psychological problems and dreams of being swallowed whole by cottage cheese curds. (Yuck). In order to pay for professional counselling, he has to eat weeds out of a garden.

Just sit down and let you mind wander and I'm sure you'll come up with something. I believe in you! :-)

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brunogmd    102
Mmm, just pick a game genre or a game(A game you think you can make small rpg,tetris,platform,puzzle, or 3d ,space game, simulation,sport etc. I dont know what is your experience)

And just throw ideas, crazy ideas, combining genres, until you hit a good one. ie Shot em up Survival Horror Puzzle Simulation (Not a good one, but you get the point)

Use your imagination.

SSHPS (Shot em up Survival Horror Puzzle Simulation) WTF?...hehe

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Waverider    169
If I had a good time playing a game, I think about what I'd want to add to the experience and see if it feels like a game of its own.

Even if it's a game being made totally from scratch, it should be one that I'd want to play, if I want to respect the artform.

I had an idea for a game I'd like to play that was born off from the fun I had with Battlezone and how bland Battlezone 2 felt, but it would have been too much work to make. I think programming it and seeing everything come to life probably would have meant more than the actual play value. I may never know.

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brunogmd    102
"I think programming it and seeing everything come to life probably would have meant more than the actual play value."
Waverider


Thats why I`m into this (programming). The pleasure of making something.

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Waverider    169
I've seen things come to life already. I'm convinced I can do that now, in any way I like. My next goal was to make an actual game.

Unfortunately, that wasn't enough.

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sunandshadow    7426
Promit - If you don't have any ideas of your own you should just find someone else who has an idea you like and work with them - goodness knows all the visionaries on this site could use good staff. Creating a game design is really hard work, and most of us are driven to it by an idea that just won't leave us alone - why subjec yourself to that if you aren't compelled to?

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Acapulco    271
I think every single one of my ideas has come from thinking about the sort of game I'd love to play, then realising it didn't exist. Some of them are linked to music (in that I hear a song, and imagine a game to fit), but that's my hook - you might be clicked by something else. Find the art you like outside games, and use that as your muse.

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Oluseyi    2103
Quote:
Original post by sunandshadow
Creating a game design is really hard work, and most of us are driven to it by an idea that just won't leave us alone - why subject yourself to that if you aren't compelled to?
+5, Insightful.

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krez    443
perhaps you could check out the "help wanted" forum. there are a bunch of projects there looking for help, where they already have the idea... that is, of course, if you want to make an MMORPG.

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OrangyTang    1298
What I usually do is pick a style/genre/game that I particularly like and go from there. Usually that involves extracting the core gameplay (eg. "fast platformer" or "insane shooter") and figuring out some kind of unique twist or variation.

The twist is obviously the hard part, but I find it helps to question the established style or rules (like, er, why does a scrolling shooter never allow you to fire backwards?) and see where you end up. [grin]

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superpig    1825
I carry a dictaphone with me (as recommened by the Game Design Workshop book). Whenever I have an idea or partial-idea, I record it, and transcribe everything into my Wiki later on.

Some of the current files in my 'diccy':

"A game where you are a gooseberry and have to ripen through some undetermined process."

"A race of people who seek to understand god through collecting, cataloging and archiving all things that they percieve to have godly qualities."

"Turntablism."

For the most part an idea isn't something you can just sit down and come up with (though if you're well-trained, it's possible - though if you were well-trained you wouldn't have needed to post this thread [smile]), it's something that'll come to you any time (usually when it's most inconvenient to get the dictaphone out). I collected about 25 ideas across two weeks.. on the bus, while in bed, while watching TV, while walking along Cornmarket.

Just go out and let your mind spin out of control, making crazy connections in a twisted train of thought, and take a notepad and pen or a dictaphone with you. It'll come eventually.

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Warsong    100
1 You make what you like and add 4times more what the game does not have.
2 If you want to make a certain theme try to combine every aspect of that theme the best way you can.
3 Dissect games and chart them out to see what is missing.
4 Give yourself a challenge and restrict yourself to think what you can do with very little then add more flexibility when you get more ideas. Kind of like evolving in that you should make the best pong game without specials then make it only with specials, then only with art, etc. to have it that each aspect of your game attracts the person and not 1 cheep gimmick.
5 If this is hard then mix categories like having a fighting/adventure/rpg to build up your fighter to be able to do every move eventually.
6 use abilities form other game categories
7 You should not be content and always be critical of games to point out many little things and see how you can improve it.
8 look for home made games or new games and read the review and let your imagine come up with thing that someone else might have done, and then play it and see how they came up short.
9 ignore mmorpg since many are not advanced enough to make anything original yet and should learn how to walk before they learn how to run so they should make a good small and medium game then make a big game to learn more.
10 And many more which have been stated in old posts.

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funvill    190
Where i get my ideas from

1) Other games, if i find a game that had a good idea but a horrible implantations of it, I some times will absorb the features that i liked and improve on the ones that i hate. (This is why there are so many FPS out there)
2) Dreaming, every night its like a walk thou my subconscious i come up with 10-20 ideas a night only one or two ever make it to paper/notepad
3) Sharp blows to the head, when I’m sitting there in a pool of my own blood i seem to come up with my best ideas, (My Current project came from a tree branch cracking me in my skull, and 2 stitches)


Never force an idea but write down every one you get they might not help you with your current project, but an idea forgot is completely worthless

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Acapulco    271
Quote:
Original post by superpig
...Some of the current files in my 'diccy':...

"Turntablism."

Superpig, rate++ for that alone, and if you, or Promit, or in fact anyone could make a decent turntablist game (not simple bemani-style), then I'll build you a website and give you any rating you like.

How about an extension to a media player that lets me "scratch" mp3s? Click the mouse to pop a fader in, move it to scratch.

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superpig    1825
Quote:
Original post by Acapulco
Quote:
Original post by superpig
...Some of the current files in my 'diccy':...

"Turntablism."

Superpig, rate++ for that alone, and if you, or Promit, or in fact anyone could make a decent turntablist game (not simple bemani-style), then I'll build you a website and give you any rating you like.
There's this big idea I've been throwing around over the past few days; the problem is that I don't think it's possible with current technology.

Basically it would be a third-person action adventure in which turntablism made up a major part of gameplay; you have your "Cut Cannon" which you charge up by scratching, and then fire at enemies. Scratching would affect the game's (dynamically generated) soundtrack, *and* the video (so everything else is moving backwards/forwards to match the scratch). Different types of scratch would charge your Cut Cannon up with different types of shot (i.e. pick your scratch to match your enemy).

The more immediate barrier I've hit is that the information on the web about turntablism isn't very comprehensive. There's references to things like official terminology being developed, but no "mix-master's guide" type docs that I can find. (If you know of anything, please, point me to it!)

Quote:
How about an extension to a media player that lets me "scratch" mp3s? Click the mouse to pop a fader in, move it to scratch.
Those exist, but I think they're missing one important aspect of turntablism, which is pressure applied to the record. Frequently one wants to slow it down a bit without stopping it altogether.

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Sandman    2210
I find dreams are a pretty good source of ideas, from relatively generic stuff (like the dream I had last night involving aliens invading earth) to rather weird (I had a dream about a game called super-robot-football, in which the football is actually a small robot that hates being kicked, and desparately tries to run away from the players)

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TechnoGoth    2937
Well, if coming up with ideas for game designs is diffiuclt for you then that might be a sign that game design is that field for you, nothing wrong with that after all we all have are own areas of interest and ability. I personally wouldn't touch high end graphic programming with a 10 foot pole but thats just me.


As to where to get ideas, I usually start with a core concept. I think about a single concept or idea such as what if they had developed nuclear technology during the reinessance. And then I try and flesh it out and expanded upon until I have something that roughly resembles a design document.

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Coz    169
Usually my ideas don't come up because I'm looking for them. Sometimes I do seek inspiration about certain problem in the design which I don't know how to solve, however I always let the ideas come to me.

I don't always get ideas often, neither they are good always, but I do consider every one of them, and write them down in a paper or something, as it has happened that while I'm looking throught old sketches or diagrams and think 'wow did I really tought about this? seems pretty neat and it would fit perfectly with my game idea'. Of course sometimes I have also been amazed at how crappy my idea was and, convinced that it would never be good for any game, dumped the paper to the trash can.

If you really want to get a game idea I think that you should play a new games, preferably free or open source weird games, because I think it's easier to find different and innovative game elements (tought definitly most of the times not well made nor polished). I hope you find your muse ;)

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