Sign in to follow this  

about enabling texture

This topic is 4821 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I builded up first framework for a little game I made, I had the idea that frequently switching between glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_1D); and plain mode was not so good, so I try to group similar drawing together so save some switching. Is that right or it's not important? thanks siddim

Share this post


Link to post
Share on other sites
humm is there a secret to make a good alpha sorting? If i have to swith from a 2d tex to a 1d tex and plain alot of time. Do you guys have special techniques?

Share this post


Link to post
Share on other sites

This topic is 4821 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this