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Shader job?

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Currently I seriously doubt you'd get a job writing only vertex/fragment shaders. If you wanted to do such as thing you'd have to apply as a graphics programmer (and of course do everything else that comes along with this title).

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I highly doubt that, and since as time passes, most games will implement (imho) a built-in shader "creator", JIT style, as it would be rather easier to maintain and create shaders in a meta-shader language and then convert them to shader code, since this way, you could possibly also go with API independence, it's rather improbable you could get a job doing just shaders, unless you were a shader/math wiz.

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When you say meta-shader language you mean Cg or Hlsl or something else? If you mean something else can you give an example of a meta-shader language?

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