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SDL and azerty/dvorak/...

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In Windows, SDL always handles the keyboard as if it's a qwerty, even if in Windows you have set it as an azerty. On the other hand, in Linux, SDL handles the keyboard to what you set it to in the Linux keyboard layout settings. But now back to Windows, is there a quick and easy way (i.e. without doing it all manually and creating keyboard layout files SDL should read, ...), to let SDL automaticly use the correct keyboard layout in Windows? It's for a game in which you also have to be able to type texts (for commands and chat and stuff), so arrow keys and such should still work as well. [Edited by - Lode on October 3, 2004 6:37:29 PM]

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Use Unicode?

http://www.gamedev.net/community/forums/topic.asp?topic_id=265253&whichpage=1�

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