Jump to content
  • Advertisement
Sign in to follow this  
Mike

I could really use some basic help...

This topic is 5464 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Here is the problem: here is what it looks like up close Any idea what cuases this problem? how can i fix it?

Share this post


Link to post
Share on other sites
Advertisement
...You didn't actually word a problem. I'll assume that you need to see the same level of detail from far away as you do up close...and I'm sure it'll involve something about depth testing. Other than that, ask somebody who's not an eye-dee-eye-oh-tee.

Share this post


Link to post
Share on other sites
Your Depth Buffer needs to have more bits. Try setting it to 24. It looks likes its 16 now.

Share this post


Link to post
Share on other sites
It's a z-buffer problem but you don't need to increase to 24bit with such a small scene. Try adjusting manually your front and rear clipping planes. If your scene is 5 meters wide (could really happen in 3d, it could even be 5mm in GL metrics) you don't need to clip thousands of kilometers away, that's just wasting z-buffer precision.

Share this post


Link to post
Share on other sites
turned out to just be a depth buffer issue. I managed to fix it and i'm thankfull for the help.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!