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rherm23

order for reading and learning?

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sorry i know you guys hear alot of these questions a lot but is there a certain order to learn things in. for example i am learning to make games in c++ but what would be better to learn next? graphics or windows or something else. and when i get to graphics the great debate occurs opengl or directx. i plan on eventually making rpgs and 2d sports games.i am most likely going to buy beginning c++ for game programming tommorow and am wondering what else to get while im there.

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Hey,
I recommend that you learn to do 2d games and stick to it for a while. Buy one book, find some tutorials, and make lots of games. My computer science prof uses a good example. You can go to concerts and watch guitarists play guitar all you want, you'll never learn to play without trying it yourself. Its the same with books and programming. Books are a good reference, but you have to program yourself if you want to learn. 2D sports games are an excellent idea by the way. And if you decide later that you want to do graphics, you can learn openGL or directX but don't bother until you're more confident with your programming. As for the debate over which API is better, it really doesn't matter. If you're playing a game, you have no way of knowing which API it was programmed with. This is because they're both just as good. Personally I prefer openGL, but that's 100% due to the fact that gametutorials.com and nehe's site provide great (and free) tutorials for it. You can also find the openGL reference books for free online.
On a side note, I've got a tutorial site that might interest you if you're new to game programming. Just click the siggie.

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If you're planning on programming Win32 I would suggest:

1. Console applications (basics, pointers, classes -encapsulation, heritage)
2. Windows (creating windows, message loops, general API, GDI functions)
3. DirectDraw, Direct3D or OpenGL

But I cannot say there's ever any definite way of learning things.

I think it's too bad it's hard to get the DirectX version 7 SDK since that seems to be the last "real" 2D library. It may be a little harder to use the later versions and project 2D.

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thanx guys. yeah i am finishing a text based football game but i would like to see some graphics for it kinda like tecmo bowl for nes. thats why i was asking. i appreciate the feedback

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