making a font?

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7 comments, last by Fruny 19 years, 6 months ago
I currently have a contract to provide all the art for a hangman game, including a font. Now I drew all the letters of the alphabet, but how do I turn them into a font?

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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I remember CorelDraw to have a feature to export an object into a letter of a font.
Well, if you are talking about making a proper font file (TTF) you gonna have to find a software specialised in this.
I tried one called Softy quite some times ago, I think you can find it here

This is one way to do it. The other way is to make a bitmap font, a font that will be used by the program itself. Basically, you make one big picture that contains all your characters in the form of a grid. For instance, in Quake 2, you had the 256 ASCII characters in 8x8 cells.

Whichever approach you use, you must talk to your programmers about it. The Bitmap approach allows you to use multiple colours, and possibly transparency. Whereas the TTF approach is much more reusable in the long run, but obviously, is monochrome.

Hope this helps :)
-----------------------------Sancte Isidore ora pro nobis !
Yeah, we made one the second way. It was a terrible font, though, because I couldn't make it fixed-space right. Letters squashed everywhere; it was a disaster. It's also annoyingly difficult to position all the letters correctly in the little grid boxes.lol. But really, that's up to the programmer.
gsgraham.comSo, no, zebras are not causing hurricanes.
Well, no answer from SnS, so I assume we were helpful ?
But just in case, here is a cool link to a website that has quite a number of bitmap fonts that you can download :
04
The stuff you can find on the Net, eh ? ;-)
-----------------------------Sancte Isidore ora pro nobis !
FontForge (formerly PfaEdit).
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
I just tried it for the trial time but it was really nice and if I was going to spend money on a dedicated font creation app it would be this one:

High Logic: Font Creator Program

-3D

I haven't answered yet because I haven't heard back from the guy which type of font he wants, but monochrome definitely isn't going to work. Also, I have a winXP machine so I need a program that runs on that os (leaves out fontforge, although I could beg my roommate to install it on his mac...)

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

Quote:Original post by sunandshadow
Also, I have a winXP machine so I need a program that runs on that os (leaves out fontforge, although I could beg my roommate to install it on his mac...)


Probably more a hassle than you might care, but: How to install FontForge under windows.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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