Jump to content
  • Advertisement
Sign in to follow this  
Squirell

Give Me Ideas Please

This topic is 5401 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, I'm kinda sitting around with no ideas on a game to make. I think alot of people around here have some good ideas so I was wondering if you could give me some. I don't care what genre there in (alright no MMORPG). They don't need to be simple or advanced just what ever comes out. Note: I'm just asking for ideas. I'll probably end up changing a fair bit of them so don't expect any returns or anything like that.

Share this post


Link to post
Share on other sites
Advertisement
Well, there's an old multiplayer side-view concept I abandoned that was quite fun - think about Joust with guns. up/down = aim up/down, left/right = move left/right, and a button for lift. We had pretty good modular ships before we abandoned it.

Share this post


Link to post
Share on other sites
Quote:
Or a Descent-like game that doesn't suck.


How dare you sh*t on DESCENT. I damn you to hell you whippersnapper!!!

Share this post


Link to post
Share on other sites
Descent, the original was a fun game that was groundbreaking for its time and a good match for Doom and its compatriots.

D2 added very little but good music - the guide made the levels worse, not better. D3 made an epic single player game while the multiplayer still was pretty weak, and the SP just felt like playing Forsaken again (I can't rotate fast enough to shoot anything!).

I want someone to do for descent what UT does for Doom.

Share this post


Link to post
Share on other sites
A lot of ideas were posted in this thread some days (weeks?) ago. I'm sure you can grab some of them! ;) I will quote myself:
Quote:
Original post by theNestruo in the other thread
- A mixture of sokoban with chess. The chess pieces can be the bad guys or can help you (or maybe both, using both black and white pieces). The needn't to be chess pieces at all, but different entities with different behaviours. I always get this idea when playing "Adventures of Lolo" or similar games.
- Snake... with pipes (once you enter, you have to go all the way out), with underground (moles, rabbits, hidden rocks, pipes that won't let you pass...), with trees (trees that you can climb)...
- Rotation tetris (the gravity goes down, then right, then up, then left, then down again) or any similar variation.
- The miner game. Think of Dig-dug, but you can only see around you, and where you have posted torchs (can be funny to see just "cartoon eyes" when the enemies goes into the dark). Doesn't need to be a mine, it can also be the interior of a Pyramid, or something similar. You need to reach the treasure, the key, the door... You can include flood (water level is going up), so some parts of the screen will be unaccessible soon.
- Arcade bridge building game. A plataformer (Mario style, by example), where there's a train that goes slower than you, but in the same direction. Apart of the classical problems of that kind of games (maily the enemies), you have to find bridge parts and put them in the holes to avoid the train crashing. The game can also include tunnels (tunnels YOU have to dig, of course), detours, classic western way of attacking trains (i.e.: woods in the middle of the way), etc...

Of course, all of those ideas need to be elaborated (a lot). I was trying to be generic enough to let you add or remove features to fit your requierements.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!