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Rendering Tiled Textures to a Polygon

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right now in a game project I'm using textured quads for a 2d tile terrain system, but I'd like to render these textures instead onto a polygon so that I can maybe tip it or turn it as I see fit, and to make it a little more 3d. Is there a way to render Textured Quads directly to a polygon? If I can't, how can you render a Tiled Polygon? Anyhelp is appreciated, and tutorials would be helpful if possible.

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öAlthough I don't really understand what you want to do, you can render whatever you want to a texture, and then stick that texture on anything.

Lookup/search rendertargets and render-to-texture.

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