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Bitmaps Paged Out of Memory

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After 2 minutes of playing a game I'm making in C# and DirectX 9, the bitmaps go fuzzy and become unreadable like they have been corrupted. It seems as though they are being paged out of memory. If I check to see if the surface is lost, it is... even right away. But if I restore it, it's lost again on the next loop. I don't have much experience with DirectX programming so I have no idea how to go about fixing this problem. Does anyone know why this might happen or have any suggestions for me? Thanks!! Brian

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