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raptorstrike

bitting off more then it can chew

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ok do you think that this is too much data to load at one time because i want to know if the program is freezing up because of a runtime error or from simply being over loaded heres what i want to do
int WorldMap[100][100] = {
{ 0, 0, 0, 0, 0, 33, 0, 0, 0, 4, 0, 0, 0, 33, 0, 33, 
33, 0, 0, 0, 38, 0, 33, 0, 33, 52, 0, 0, 0, 0, 1, 0, 
33, 0, 0, 0, 0, 0, 0, 38, 0, 0, 33, 0, 0, 0, 0, 0, 
0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 
0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 33, 0, 0, 
0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 0, 
0, 38, 1, 0, 1, 0, 0, 0, 52, 1, 0, 1, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 4, 38, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 
33, 4, 0, 38, 0, 38, 1, 0, 38, 0, 0, 0, 0, 0, 0, 38, 
0, 0, 4, 0, 52, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 52, 
33, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 38, 0, 33, 33, 0, 38, 0, 33, 
0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 38, 1, 0, 1, 
0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 
33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 38, 0, 1, 33, 0, 0, 0, 0, 0, 38, 33, 0, 1, 33, 0, 
33, 0, 4, 0, 4, 0, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 38, 0, 0, 33, 33, 0, 38, 0, 0, 38, 0, 0, 1, 33, 0, 
0, 0, 33, 4, 0, 38, 4, 0, 33, 0, 38, 0, 0, 0, 1, 0, 
1, 0, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0, 52, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 4, 0, 33, 33, 0, 33, 0, 0, 0, 0, 0, 33, 0, 1, 1, 0, 
0, 38, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 
0, 0, 38, 0, 0, 0, 38, 4, 38, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 4, 0, 0, 0, 38, 38, 0, 0, 0, 0, 0, 0, 38, 33, 0, 
33, 0, 0, 0, 4, 0, 0, 0, 38, 0, 0, 0, 0, 0, 0, 4, 
0, 1, 0, 0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 64, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 33, 0, 33, 33, 0, 
0, 0, 0, 33, 38, 0, 52, 0, 0, 0, 0, 1, 0, 0, 0, 0, 
33, 38, 0, 0, 0, 38, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 
0, 0, 0, 0 },
{ 0, 38, 38, 0, 0, 33, 33, 0, 0, 52, 52, 52, 33, 0, 0, 0, 
0, 0, 0, 0, 38, 0, 0, 1, 33, 4, 33, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 52, 52, 52, 0, 38, 
0, 0, 0, 0, 38, 4, 38, 0, 0, 38, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 38, 0, 0, 33, 0, 0, 0, 52, 0, 0, 0, 0, 52, 52, 
52, 0, 0, 1, 38, 0, 0, 0, 0, 33, 0, 0, 4, 0, 0, 0, 
1, 0, 0, 0, 1, 38, 0, 0, 1, 0, 0, 1, 4, 38, 0, 0, 
0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 
52, 52, 52, 0, 0, 4, 0, 0, 38, 0, 0, 0, 0, 38, 0, 33, 
0, 0, 1, 0, 0, 0, 1, 0, 1, 33, 0, 0, 1, 1, 0, 0, 
0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 38, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 0, 
33, 52, 52, 0, 52, 0, 0, 4, 0, 0, 38, 4, 0, 0, 38, 0, 
52, 0, 0, 52, 1, 0, 4, 1, 0, 4, 52, 0, 0, 1, 0, 33, 
0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 38, 38, 0, 0, 0, 38, 0, 0, 0, 38, 33, 33, 1, 0, 0, 
0, 0, 52, 52, 52, 52, 0, 0, 4, 0, 0, 38, 38, 0, 0, 0, 
0, 0, 0, 52, 0, 0, 0, 0, 1, 0, 52, 38, 0, 1, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 1, 33, 0, 52, 52, 52, 
52, 52, 52, 52, 52, 52, 52, 0, 38, 1, 0, 0, 38, 0, 0, 0, 
0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 52, 1, 1, 0, 0, 0, 
0, 1, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 4, 0, 33, 33, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 52, 
52, 0, 0, 0, 0, 0, 52, 0, 38, 0, 0, 52, 38, 33, 0, 0, 
38, 0, 0, 52, 0, 38, 0, 0, 0, 0, 52, 0, 0, 0, 52, 52, 
0, 4, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 64, 0, 0, 
64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 33, 38, 0, 0, 33, 0, 0, 0, 0, 0, 4, 38, 0, 0, 33, 
52, 0, 0, 0, 52, 0, 52, 38, 0, 0, 0, 38, 4, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 0, 0, 0, 52, 52, 
52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 52, 0, 0, 0, 38, 0, 0, 38, 0, 0, 1, 0, 52, 52, 
0, 0, 0, 33, 0, 52, 0, 0, 38, 38, 0, 0, 38, 0, 0, 0, 
0, 1, 38, 0, 0, 0, 4, 1, 0, 0, 52, 52, 52, 0, 52, 52, 
52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
64, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 52, 52, 33, 38, 0, 0, 0, 0, 0, 33, 33, 52, 52, 1, 
33, 0, 0, 38, 0, 52, 0, 4, 38, 0, 0, 33, 38, 4, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 52, 38, 52, 1, 
52, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 52, 52, 52, 0, 33, 0, 0, 52, 52, 52, 52, 33, 33, 0, 
33, 0, 0, 33, 0, 52, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 
0, 0, 0, 38, 1, 4, 0, 4, 0, 0, 0, 52, 52, 0, 52, 0, 
52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 52, 52, 52, 4, 38, 0, 33, 52, 52, 52, 0, 0, 33, 38, 
0, 0, 0, 0, 38, 0, 1, 0, 4, 0, 0, 0, 33, 0, 0, 0, 
0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 1, 52, 52, 0, 52, 0, 
52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 0, 0, 0, 1, 0, 0, 0, 52, 38, 0, 0, 0, 33, 0, 
33, 1, 0, 0, 33, 0, 52, 0, 0, 38, 0, 4, 0, 38, 0, 4, 
0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 52, 0, 0, 52, 52, 
52, 52, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 4, 52, 52, 33, 4, 0, 0, 0, 0, 52, 33, 0, 38, 1, 33, 33, 
0, 0, 0, 0, 4, 52, 0, 0, 38, 0, 0, 1, 0, 0, 38, 0, 
38, 52, 0, 1, 0, 0, 0, 0, 4, 33, 0, 52, 0, 0, 52, 52, 
0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 64, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 0, 33, 0, 0, 0, 0, 0, 52, 0, 38, 33, 0, 33, 0, 
0, 0, 38, 0, 0, 0, 33, 38, 0, 0, 38, 0, 0, 0, 0, 33, 
0, 52, 52, 52, 0, 0, 0, 0, 0, 0, 0, 52, 52, 38, 52, 52, 
0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 0, 0, 0, 1, 4, 33, 0, 52, 0, 0, 0, 1, 0, 0, 
33, 38, 0, 0, 0, 52, 0, 0, 4, 0, 0, 0, 1, 38, 0, 0, 
1, 52, 0, 52, 52, 52, 52, 52, 52, 0, 33, 0, 52, 52, 52, 0, 
52, 52, 0, 0, 0, 0, 0, 0, 64, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 52, 52, 52, 52, 52, 52, 52, 52, 0, 0, 0, 0, 0, 0, 
33, 0, 0, 1, 0, 52, 0, 0, 38, 0, 0, 0, 38, 0, 33, 0, 
0, 52, 0, 0, 52, 0, 0, 0, 52, 0, 0, 0, 0, 0, 52, 0, 
0, 52, 64, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 64, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 38, 0, 0, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 38, 0, 0, 52, 1, 0, 33, 52, 52, 52, 52, 52, 52, 0, 0, 
52, 52, 52, 0, 0, 0, 0, 52, 0, 0, 0, 0, 1, 52, 52, 0, 
1, 52, 0, 0, 64, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 52, 1, 33, 0, 0, 52, 33, 0, 0, 0, 0, 0, 33, 0, 
38, 0, 0, 38, 52, 0, 0, 38, 52, 1, 1, 0, 0, 4, 52, 52, 
52, 52, 52, 52, 52, 0, 0, 52, 0, 1, 0, 0, 0, 52, 0, 0, 
52, 52, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 52, 52, 52, 33, 0, 0, 38, 33, 0, 33, 1, 52, 0, 0, 0, 
33, 4, 38, 38, 52, 0, 0, 52, 52, 0, 0, 0, 0, 0, 0, 52, 
52, 52, 52, 52, 52, 4, 52, 0, 52, 0, 1, 0, 0, 52, 1, 0, 
52, 0, 0, 0, 38, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 52, 52, 0, 0, 0, 38, 0, 0, 0, 0, 38, 52, 52, 0, 
33, 0, 1, 52, 38, 0, 0, 52, 52, 33, 1, 0, 1, 0, 0, 52, 
52, 0, 0, 52, 52, 52, 52, 52, 52, 52, 38, 0, 0, 52, 0, 52, 
52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 0, 0, 52, 38, 1, 33, 0, 1, 0, 33, 0, 0, 52, 33, 0, 
33, 33, 0, 52, 0, 0, 0, 52, 52, 52, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 52, 52, 52, 52, 0, 52, 52, 52, 52, 52, 52, 52, 52, 
0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 52, 52, 52, 0, 52, 52, 52, 52, 52, 52, 52, 52, 0, 0, 
0, 0, 52, 52, 0, 52, 52, 52, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 52, 0, 0, 52, 52, 52, 38, 52, 0, 0, 52, 52, 0, 
0, 0, 38, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0 },
{ 33, 52, 52, 52, 33, 0, 0, 0, 1, 0, 0, 0, 52, 52, 0, 0, 
0, 0, 52, 52, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38, 52, 
52, 0, 0, 52, 0, 1, 52, 0, 0, 52, 52, 52, 52, 0, 0, 0, 
0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 33, 0, 0, 52, 0, 0, 0, 0, 0, 0, 0, 52, 52, 0, 0, 0, 
0, 52, 52, 0, 1, 0, 38, 0, 1, 0, 1, 0, 0, 0, 52, 52, 
0, 4, 0, 52, 0, 0, 52, 52, 52, 0, 0, 33, 52, 52, 0, 0, 
38, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 
0, 64, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 0, 52, 52, 0, 0, 0, 0, 0, 0, 0, 52, 52, 0, 0, 0, 
52, 52, 0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 52, 0, 
0, 0, 0, 52, 52, 0, 52, 52, 0, 0, 33, 0, 0, 52, 0, 0, 
1, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 64, 0, 64, 0, 
0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 52, 0, 0, 0, 33, 0, 0, 0, 33, 52, 0, 0, 0, 0, 
52, 52, 33, 52, 52, 0, 0, 0, 0, 33, 4, 0, 0, 52, 52, 0, 
0, 0, 52, 52, 52, 0, 0, 52, 52, 0, 0, 0, 52, 52, 0, 38, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
64, 0, 0, 0, 0, 64, 0, 0, 0, 64, 64, 64, 0, 64, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 52, 52, 52, 0, 0, 33, 33, 0, 0, 0, 0, 52, 0, 0, 0, 33, 
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
39, 25, 0, 0, 0, 0, 0, 39, 39, 0, 39, 39, 39, 25, 25, 0, 
0, 64, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 39, 
0, 0, 0, 0, 39, 39, 39, 0, 0, 25, 39, 39, 0, 0, 0, 25, 
0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 64 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 39, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 
39, 0, 0, 0, 0, 0, 0, 39, 39, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 
64, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
39, 39, 39, 39, 39, 0, 39, 0, 39, 39, 39, 39, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 
64, 64, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
0, 0, 0, 0 }
};

and feed it through this function
void Map::DrawMap(Tile **tilelist,int MapOver[100][100], SDL_Surface *screen) 
{
    int x , y;
    y=1;
    x=1;
    for (int i = 0; i < 100; i++) {
      for(int j = 0; j < 100; j ++) {
         int index = MapOver[j];
         SDL_Rect dest;  
         dest.x = j;
         dest.y = i;
         SDL_BlitSurface(tilelist[index]->GetImage(),NULL, screen, &dest);
         SDL_Flip(screen);
      };
    }; 
    return;      
};

like so
#include "main.h"


/* The screen surface */


 SDL_Surface *screen = NULL;
 const char *szFiles[64] = {"0.bmp","1.bmp","2.bmp","3.bmp","4.bmp","5.bmp","6.bmp","7.bmp","8.bmp","9.bmp","10.bmp","11.bmp","12.bmp","13.bmp","14.bmp","15.bmp","16.bmp","17.bmp","18.bmp","19.bmp","20.bmp","21.bmp","22.bmp","23.bmp","24.bmp","25.bmp","26.bmp","27.bmp","28.bmp","29.bmp","30.bmp","31.bmp","32.bmp","33.bmp","34.bmp","35.bmp","36.bmp","37.bmp","38.bmp","39.bmp","40.bmp","41.bmp","42.bmp","43.bmp","44.bmp","45.bmp","46.bmp","47.bmp","48.bmp","49.bmp","50.bmp","51.bmp","52.bmp","53.bmp","54.bmp","55.bmp","56.bmp","57.bmp","58.bmp","59.bmp","60.bmp","60.bmp","60.bmp","64.bmp"};
 
static void draw ()
{
 Map *M;
 Tile *tilelist[65];
M = new Map();
 M->InitImages(szFiles,tilelist,64);
 Player *a;
 a = new Player("Player.bmp");
GameEngine  *pGame;
 pGame = new GameEngine(); 
 a->SetImage("Player.bmp");
M->DrawMap(tilelist,WorldMap,screen);
SDL_Surface *HI = SDL_LoadBMP("Player.bmp");
 int b = 250;
 int c = 24;
 int d = 32;
 int e = 1;
 
 //pGame->DrawIMG(a->GetImage(),screen, 250,250,24,32,1,1);
 SDL_Rect dest;
  dest.x = 1;
  dest.y = 1;
  dest.w = 24;
  dest.h = 32;
  SDL_Rect dest2;
  dest2.x = 1;
  dest2.y = 1;
  dest2.w = 24;
  dest2.h = 32;

  SDL_BlitSurface(a->GetImage(), &dest2, screen, &dest);
  SDL_Flip(screen);

}; 

if this isnt too much how long would it take to load?

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*gaps* you .. you hardcoded a 100x100 matrix ?????!!!!!
use a file and a utility program, its much easier. or hardcode smaller test matrices.
anyway, it shouldn't be freezing because of the amount of data - large games have much more. it looks like the program could stand for some improved achitecture (sp?) - you are declaring a new SDL_Rect and int 10000 times, which might be a problem. try declaring them outside the drawing loops. and only flip the surface after everything is drawn.

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hey chill out i didnt do that i used mappy then hit "export as txt file" then copyed it into an array this really dosnt make a map its just a bunch of tiles thrown on but its enough to test my engine for my porposes

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Your render loop is all messed up. You dest rect only moves one pixel per tile. That's no good. Change that
dest.x = j;
dest.y = i;

to

dest.x = j * TileWidth;
dest.y = i * TileHeight;

[edit]
Also don't create a new player and map and load bitmaps in you draw function if you intend to call it each frame.

Also only flip once (in your draw() function only, not in DrawMap() and draw()).
[/edit]

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However, iterating over 10000 elements is not a big deal. I was using tile maps for my last project and i can PutPixel() for each tile on a 300x300 set in a tiny fraction of a second. It's really not an issue unless you're running a 386.

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btw, you can replace that really ugly handmade array called *szFiles[64]. you can do all this with a loop.


for(int i = 0; i < 10; i++)
{
szFiles = Int_To_String(i + 1) + ".bmp";
}


where Int_To_String is:


string Int_To_String(int num)
{
//if this is happening, im screwing up somewhere.....
assert(number <= 9999999999);
char buffer[10];

stringstream ss;
ss << num;
strcpy(buffer, ss.str().c_str());

return buffer;
}





btw, you should probably make that int a templated parameter. this way you can send it floats or anything else you need... i didnt want to confuse you though.

also, you should definetly use a std::string isntead of an array of pointers... if a function IMG_Load takes a const char*, you can convert a string to this by doing stringname.c_str().

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ok im starting to "optimize" my code and i am going to do what you guys segested but in terms of my problem is that it? mostly i see better ways to improve my code effciende (very important mind you) but i still have my origonal problem to answer "why isnt it showing up" with regards to the only one pixle increment im using that just for right now so that i can be sure im not over filling the screen latter i will change that

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