Jump to content
  • Advertisement
Sign in to follow this  
Mr_Ridd

All 3D Games and landscapes

This topic is 5400 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey How do games these days do there terrains. Do they use meshes or heightmaps? For example games like UT2004, Dungeon Seige(I know it's old) etc. Basically if it isn't a BSP then what is a good solution for a big map. How does the the up and coming World Of Warcraft do it? Thanks

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by Mr_Ridd
Hey

How do games these days do there terrains. Do they use meshes or heightmaps? For example games like UT2004, Dungeon Seige(I know it's old) etc. Basically if it isn't a BSP then what is a good solution for a big map. How does the the up and coming World Of Warcraft do it?

Thanks



Most terrains (that i know of) are still heightmaps with a geomipmapping implementation.

Farcry = Height maps + geomipmapping (some sort of occlusion culling)
Dungeon Siege = some kind of 3d tiles, there was an article somewhere about how they did the continuous world (sorry can't be more help)

WOW, no idea, haven't played it

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Quote:
Original post by nts
Quote:
Original post by Mr_Ridd
Hey

How do games these days do there terrains. Do they use meshes or heightmaps? For example games like UT2004, Dungeon Seige(I know it's old) etc. Basically if it isn't a BSP then what is a good solution for a big map. How does the the up and coming World Of Warcraft do it?

Thanks



Most terrains (that i know of) are still heightmaps with a geomipmapping implementation.

Farcry = Height maps + geomipmapping (some sort of occlusion culling)
Dungeon Siege = some kind of 3d tiles, there was an article somewhere about how they did the continuous world (sorry can't be more help)




Made a 3D 'level' using an editor like 3DSMAX and then sliced it into tiles ??? (there are tools that do that...)



Share this post


Link to post
Share on other sites
Wow, that article about Dungeon Siege is just marvelous!
I found out that the engine, that I'm creating with friends has many, many things in common with theirs. Except that we are making automaticly-generated terrain(a'la D2).

Personally I found it very helpful.
/def

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!