Jump to content
  • Advertisement
Sign in to follow this  
motote

visual c++ 2005 vs visual c++ 2003

This topic is 5401 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm trying to compile my engine with C++ 2005 beta 2, and is seems to me that goes significantly slower that with C++ 2003, and I'm not sure if my project is compiling in some CLI bytecode that makes it slower. It's this posible or I'm becoming a bit paranoic. Regards.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Your code will compile to MSIL if you are using Managed C++ or some other .Net language or are compiling with the /CLR switch. Check in your project options, but it's the same as it was in 2003; that shouldn't have changed.

Is your game slower or is the IDE slower? If it's the IDE it's probably new features and a desire for you to upgrade your computer. If your game is running slower check the optimization options.

Share this post


Link to post
Share on other sites
I haven't got the /clr option...... but when I compile using heaplayers (memory manager that overrides standard malloc, free, new, delete,...) And when I link my app, it warnings me about symbol redefinition, that is normal, and use the symbol defined in heaplayers.... but it seems to do a second link strage that warning about the same symbol redifinition in something called "CLI library" and it mantain CRT symbols... so heaplayers isn't used....

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!