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MarkB

Character animation format

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I'm looking for a good bones type animation file format that I can build my engine around. Sure, I could come up with one myself but it seems like a good idea to be more compatible with more stuff. I have looked at and understand MD2, but it is key-frame based. Key-frame animation is old-school with artifacts, so is there a standardized bones type animation format? Is there some non-propritary, open, format? I would alo prefer one that has free exporters for 3ds and has no licencing constraints.

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Although it isn't ready yet, DirectMesh v1.1 will offer the following features:

- Skeletal animation (bones, instead of keyframes)
- Morph Targets
- Multiple meshes in one model (aka subsets)
- Animation blending
- File compression using zLib

And yes, it will come with an exporter for 3ds Max (one that works [wink]). It's completely open-source, and has no licensing restrictions whatsoever. ETA is 1 to 1.5 months.

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I wrote a group of tutorials that cover writing the exporter for 3dsmax and getting bones into the engine: tuts

Also checkout x files. the irrlicht (sp?) engine uses x files for both opengl and dx9 apis. I like the idea of using x files because you don't need to write an exporter for max/maya. just focus on importing. i think that is what you might be looking for.

btw, direct mesh is a great option as well. would be nice to see more folks get on that bandwagon, move that proj to sourceforge and just see everyone contribute to that.

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Guest Anonymous Poster
http://www.emotionfx.com

But it isn't free, more focussed on commercial games :(

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