Elven model
some guy wanted an elf model, i think he chosed one that suck more then mine, anyway, i just wonted to practise, its wip, ill post more progress stuff soon , keep feed backing guys , iym
ps: its an elf in a dark tight suit, with sholder pads :P
Have you tried consulting an anatomy book? For example, the eyes and nose should go farther down on the face, and his stance is a bit bowlegged. And for an elf specifically woudn't you want to go with a more slender build?
Here's my impression of an elf in case you're curious.
Here's my impression of an elf in case you're curious.
about time !! thanks sundashowdon, you helped me with your critiques, i sew new modelling stuff i have to do and redo, tx :) ,
but unfortunatly, why does no one else reviews my model ?? :(
its so hard to get feedback anyware these days ! say something, even if its bad ! just critique in constructive matters !
but unfortunatly, why does no one else reviews my model ?? :(
its so hard to get feedback anyware these days ! say something, even if its bad ! just critique in constructive matters !
Mustra - watching your posts, I think you're improving a good deal with each new attempt.
One skill you can work on is making your mesh "manifold". In short, that means the mesh is one continuous surface. That's easy to accomplish by selecting and "welding" vertices. You wouldn't want a leaky manifold on a car and you wouldn't want a leaky manifold on a model. It will have obvious visual impact on everything from smoothing to animation to texture unwrapping.
Next, I'd consider some of the fine tutorials available. They're remarkably quick and effective in the skill-building stage. You may be surprised at what can be accomplished when you "stand on the shoulders of giants", learning from their mistakes and experience. Here's a couple of examples from very skilled artists:
Ben Mathis
Michel Roger
Once you've completed a tutorial, begin again, armed with new skills, and with your own creativity and style. We only need so many Joan of Arc's around, and are always eager to see what the next "Mustra" by applying his own original thoughts to time-tested processes and techniques described there.
One skill you can work on is making your mesh "manifold". In short, that means the mesh is one continuous surface. That's easy to accomplish by selecting and "welding" vertices. You wouldn't want a leaky manifold on a car and you wouldn't want a leaky manifold on a model. It will have obvious visual impact on everything from smoothing to animation to texture unwrapping.
Next, I'd consider some of the fine tutorials available. They're remarkably quick and effective in the skill-building stage. You may be surprised at what can be accomplished when you "stand on the shoulders of giants", learning from their mistakes and experience. Here's a couple of examples from very skilled artists:
Ben Mathis
Michel Roger
Once you've completed a tutorial, begin again, armed with new skills, and with your own creativity and style. We only need so many Joan of Arc's around, and are always eager to see what the next "Mustra" by applying his own original thoughts to time-tested processes and techniques described there.
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