Jump to content
  • Advertisement
Sign in to follow this  

No Bones got exported

This topic is 5461 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there, I have a model ready to be exported. I use quest3d exporter, the dialog shows that there is no "max bone per vertex" whatsoever on the skinning summary section. When being viewed on deep exploration, the mesh remained static. I chose export animation data with a frame rate of 30, I have set the frame rate in max for 30 as well. The model was taken from a sample so I am not sure if any tweak to the liking is needed.... Thanks Jack

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!