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No Bones got exported

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Hi there, I have a model ready to be exported. I use quest3d exporter, the dialog shows that there is no "max bone per vertex" whatsoever on the skinning summary section. When being viewed on deep exploration, the mesh remained static. I chose export animation data with a frame rate of 30, I have set the frame rate in max for 30 as well. The model was taken from a sample so I am not sure if any tweak to the liking is needed.... Thanks Jack

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