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lucky7456969

what does this mean?

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For a skinned mesh scene, bone limitations are also provided in the dialog box. The exporter plug-in does not support bones that are not attached to a parent 3-D object; bones must be attached with the "node" button in 3ds max. I quoted this from MSDN.... How to solve as no bones were exported in my play... Thanks Jack

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well.... best advice I can give is compiling using another compiler or making 2 seperated models. dont think it will help you much but its the best i know ;)

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