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Maximum size for Mutable Images (T610)

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Question == Subject Anyone know the maximum size for creating mutable image on T610? I tried createImage(224, 201) and the game got stuck. It appears that 192,170 is the maximum area it allows, but I need to confirm this with more professional gentlemen ;) [Edited by - KvChaos on October 8, 2004 5:17:23 AM]

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There is also an issue with video RAM. The device has 80 KB of it, and if you're images take up more memory than that (not talking about every separate image, if the whole lot is more than 80 KB) then they will get loaded into regular memory and your performance will be cripled to the point of unplayability.

shmoove

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http://developer.sonyericsson.com/site/global/techsupport/tipstrickscode/java/p_imagesizestransparencyt610.jsp

Update January 2004: From release R4Cxxx / R4Dxxx the allowed screen size has been adjusted to allow the maxium heigth or width to exceed 255 pixels as long as the total screen area does not exceed 255*255 (65025) square pixels.

http://developer.sonyericsson.com/site/global/techsupport/tipstrickscode/java/p_java_0401.jsp

On the Sony Ericsson T610, images can only be stored in the 80KB of dedicated Video RAM with very fast access times. This type and size of fast Video RAM is also used for the Z1010, but it also has additional, slower but bigger, storage areas to use if the 80KB is not enough. Images that cannot be stored in the fastest RAM are, instead, stored in another RAM area of yet another 80KB. However, this RAM has somewhat slower access times.

[edit]
Hope that helps.. the SE forums are staffed by decent people so give them a holler if in doubt.

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