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Derek Baker

Camera

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I currently have a simple camera - roll, pitch yaw, and position. I can move in and out on the Z axis. Quite clearly I want to be able to move in the direction I'm looking. The book that I have - Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna - uses position, look, up and right vectors. Is this the way to go? Thanks in advance Derek

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Guest Anonymous Poster
Gone for the system from the book - seems okay.


Derek

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