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Camera

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I currently have a simple camera - roll, pitch yaw, and position. I can move in and out on the Z axis. Quite clearly I want to be able to move in the direction I'm looking. The book that I have - Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna - uses position, look, up and right vectors. Is this the way to go? Thanks in advance Derek

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This topic is 4812 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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