Camera

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2 comments, last by GameDev.net 19 years, 6 months ago
I currently have a simple camera - roll, pitch yaw, and position. I can move in and out on the Z axis. Quite clearly I want to be able to move in the direction I'm looking. The book that I have - Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna - uses position, look, up and right vectors. Is this the way to go? Thanks in advance Derek
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There are many ways. A moment ago I was browing the FAQ, maybe this is helpfull for you:

http://www.gamedev.net/community/forums/viewreply.asp?ID=1595066
www.persistentrealities.com for Inline ASM for VB, VB Fibre, and other nice code samples in C++, PHP, ASP, etc.<br/>Play Yet Another Laser Game!<br/>
I'm looking at a space sim style camera, if that makes a difference.


Derek
Gone for the system from the book - seems okay.


Derek

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