I currently have a simple camera - roll, pitch yaw, and position. I can move in and out on the Z axis.
Quite clearly I want to be able to move in the direction I'm looking.
The book that I have - Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna - uses position, look, up and right vectors. Is this the way to go?
Thanks in advance
Derek
There are many ways. A moment ago I was browing the FAQ, maybe this is helpfull for you:
http://www.gamedev.net/community/forums/viewreply.asp?ID=1595066
http://www.gamedev.net/community/forums/viewreply.asp?ID=1595066
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement