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[.net] Tin Soldiers: Alexander The Great Now Available!

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I'm pleased to announce that we have successfully completed Tin Soldiers: Alexander the Great(TM)! The game is written in 100% .Net using Managed DirectX. The game contains detailed portrayal of Alexander's genius strategies. You might learn to use Alexander's phalanx formation better than he could. If you are a fan of ancients, I hope you find this game fun and educational. If you are new to strategy games, I think you will be pleasantly surprised how easy it is to learn yet difficult to master. The game can currently be found for digital download or boxed retail version at http://www.matrixgames.com. Happy gaming! Marshall Belew Lead Developer Koios Works, LLC http://www.koiosworks.com/ --------------------- Tin Soldiers: Alexander the Great(TM) http://www.matrixgames.com/ Description Tin Soldiers: Alexander the Great(TM) is a new wargame with a classic style. Tin Soldiers: Alexander the Great places you in the role of Alexander the Great during his conquest of the known world. Guide Alexander through his grand campaign from inheriting his father's legacy at the battle of Thebes to his conquest of Darius III and the Persian Empire through his last great battle at the Hydaspes, in the heart of Asia. Tin Soldiers: Alexander the Great(TM) is pioneering many new and exciting features. Favoring the grandeur and hand crafted look of miniature figures we are eschewing the current gaming trend toward ultra realism. Our artists spend their time drawing hundreds of individually adorned soldiers rather than countless hours animating clones of identically clad animations scratching their backsides! The game plays like a beautiful miniatures battle from the historical units down to the table terrain, but with the advantages of a computer opponent and a more dynamic turn structure. Tin Soldiers: Alexander the Great(TM) is indeed turn based, but with a twist. We have developed an engine for simultaneous turn based strategy. A player does not take turns with his opponents, instead each opponent plans out their strategy and issues orders to their units simultaneously, then presses a play button and the battle rages as all the units execute their orders for that turn in unison - just like RTS, but for the twitch impaired. In addition, our unique "reaction" system enables mid-turn adjustments to battle strategy. The campaign unfolds with 3D panoramas of the different battlefields. The battle scenarios and troop placements are based on real historic events with entertaining, educational, and non-fiction cut-scene storytelling. More than just a set of separate battles, the campaign allows you to make decisions in between battles on which units to reinforce, whether to recruit new units and how many of your resources to focus on training. Commanders can be replaced and "battle cards" with a variety of game effects can be stockpiled against future need. Fight as Alexander as you face off against Greeks, Persians, Egyptians and the Indian Army with its Elephants. Battles can be won by breaking the enemy army or by achieving a series of historical objectives. The alternate victory conditions combine with the reaction system, the battle cards and the between battle campaign decisions to create incredible replayability. Moreover, as each battle in the campaign is unlocked, it becomes available for single player skirmish play. For those seeking a living opponent, Tin Soldiers: Alexander the Great(TM) includes support for multiplayer over the internet and local network (via TCP/IP). Any of the campaign battles can be selected or players can choose one of the two special multi-player scenarios: Bactria and Elysium. Tin Soldiers: Alexander the Great(TM) does not have a steep learning curve - to the contrary, it's easy to pick up, fun to play and difficult to master. We believe that historical strategy gamers, miniatures gamers and fans of Alexander will be interested in this title for its value as a game and as a way to experience the campaigns of Alexander and test yourself against perhaps the highest of benchmarks in military history. Game Data --------- Complexity: Easy Field of Play: Campaign and Battles Historical Period: Ancient Theatre: Greece, Persia, Egypt, India Unit Scale: Regiments / Phalanxes Turn Play: 15 Minute Battle Turns Players: 2 AI: Yes TCP/IP: Yes PBEM: No Game Editor: No Requirements ------------ Windows 98/Me/2000/XP Pentium II 550 Mhz, AMD K6-3 500 128 MB RAM (256 MB for XP) 64 MB Video Card DirectX 9.0B compatible Sound Card DirectX 9.0B compatible 8X CD-ROM 1 GB Harddisk space DirectX 9.0B (included) .NET Framework: 1.1 .NET Framework (included) Microsoft Media Player 9.0 or higher

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I was interested in playing it, it looks like a great game, but with no demo (unless there was a real demo that i missed?), at 50$ to download it and 60$ to buy it, its not going to happen.

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Have you tested it on Win 98? A friend with it said that the 1.1 redist wanted at least Win 2k. (He wants to start making games but he is getting a new computer soon anyway so for him it is not a major obstacle)
But it would reduce your target market.

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Quote:
Original post by DrGUI
Have you tested it on Win 98? A friend with it said that the 1.1 redist wanted at least Win 2k. (He wants to start making games but he is getting a new computer soon anyway so for him it is not a major obstacle)
But it would reduce your target market.


It does work on 98. You have to make sure that your hardware is completely DirectX 9 compatible (graphics / audio drivers up-to-date). I think the only restriction on 1.1 is that you can't develop apps on anything less than Win 2k, but the redist does work.

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Quote:
Original post by xanin
I was interested in playing it, it looks like a great game, but with no demo (unless there was a real demo that i missed


Right now, there's a Flash animated demo on Koios Work's website (www.koiosworks.com). There is a playable demo coming soon!

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Quote:
Original post by mbelew
Quote:
Original post by xanin
I was interested in playing it, it looks like a great game, but with no demo (unless there was a real demo that i missed


Right now, there's a Flash animated demo on Koios Work's website (www.koiosworks.com). There is a playable demo coming soon!


I have indeed checked out the flash demo, and while it is a very nice presentation it just doesnt convince me to open my wallet and pull out the lil plastic card quite yet, so I'll be eagerly awaiting that playable demo.

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