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DX9.0c October clicky

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Not new version!! Not new version!! Not new version!!

NOT 222MB!! NOT 222MB!! NOT 222MB!!

Get my point?

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But that's not what it says. It says the RUNTIME is the old one. People who run your app have no need to update their runtime. The libraries that statically link with your app ARE updated.

So, yeah, it's not entirely new, but it's an update... just like dx9.0a, dx9.0b, and the previous dx9.0c updates were all updates.

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Here's some information I found (thanks to markda at weblogs.asp.net):


More cool stuff for DirectX developers in the October 2004 DirectX SDK, available from here. Also includes tool updates (PIX, Maya Exporter) and bug fixes.

New C++ Samples

AntiAlias - different multisampling techniques
Instancing - four instancing rendering techniques
ConfigSystem - database-driven device capabilities
New Managed Samples

PrtPerVertex - how to use the precomputed radiance transfer engine
FragmentLinker - how to link shader fragments
SimpleAnimation - basic skinning animation

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From an email message I got:


As some may have noticed that the download links for the October DirectX
SDK release have started to become valid. As mentioned in the other
thread, definitely read the readme, that's a wealth of information in
there and this will only increase as we expose more information earlier.

Also, note that this is the first of the higher-frequency updates that
we've been promising. We are now shipping on a bi-monthly cycle. One
of the primary benefits of shipping more frequently is that we have
significantly more flexibility responding to any concerns and enable us
to ship technology and product updates in a timely manner.
We are aiming for another release in December and then February.

The DirectX runtime has not changed, this is still DirectX 9.0c, and we
have no plans to update the retail runtime until WGF.

Here's the release mail with the download points (again, this isn't due
to be fully available until later today - so get it if you can):

The DirectX(r) Team is pleased to announce the final release of DirectX
9.0 SDK Update (October 2004)!

This SDK release contains updated versions of the D3DX library, graphics
samples, tools and documentation. Areas of concentration in the DirectX
9.0 SDK Update (October 2004) release are:

Tool Updates
Call capture and playback, Asynchronous events, Triggers and Actions

Maya Exporter
Maya 6 Support, Procedural texture support, Updated installer

New Samples
AntiAliasing, Instancing, ConfigSystem

PrtPerVertex, FragmentLinker , SimpleAnimation

Bug fixes
Debug Output Muting, PRT Blocker meshes no longer have a 65,535 vertex
limit, texture UV coordinate transformation)

DirectX for Managed Code
Memory leak in TextureLoader.FromFile, unhandled exception errors)

Updated Documentation for all updates listed above

For information on what is supported in shader model 3.0, refer to the
updated DirectX 9.0 SDK Update (October 2004) reference documentation.
You can install the final releases from the below locations.

Release Notes

Software Developer Kit



DirectX9.0c Redistributable for Software Developers - Multilingual with
updated DirectX for Managed Code (October 2004)

Please feel free to post any concerns and/or discuss any issues with
this SDK release within the newsgroups.

DirectX Team

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From what I can see it is only really the PIX update that interests me, seems a large download for not much diffence.

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They still haven't fixed the bug with ID3DXFont. When you call DrawText with DT_CALCRECT and a string that has trailing spaces e.g. "Hello world " only the rect for the text before the whitespaces will be calculated. This is a real pain-in-the-ass.

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