"Rumble" using direct input

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2 comments, last by Kasper Fauerby 19 years, 6 months ago
Hello there, At work we're doing a game for PS2, XBOX and Windows and on the Windows platform we use a PS2 controller, hooked up to the PC using a "Smart Joy PLUS" connector. To control it we use DirectInput which works great for the buttons, analog pads etc. Now I'm trying to implement support for the "rumble" effect, using Force Feedback and a "constant force" effect. This works, but I can only seem to control the left motor in the controller (the one with the big weight attached to it) - and I don't see any way of specifying which motor to turn on in the DI effect interface or anywhere else. So my question is: How can I control the other motor in the PS2 controller? The "smart joy" driver came with a test tool that allows me to turn on either motors so I know the drivers allows it somehow... but of course they might not be using Direct Input. Thanks, Kasper Fauerby
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Sorry about the bump, but I *really* hope to find someone who knows how to do this :)

- Kasper
While you're waiting [smile]:
Tried DIRECTXDEV?
Advanced DI questions are more likely to get answered there.

Ah, thanks a lot for the link - will try there as well :)

- Kasper

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