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I recently started programming in C# and starting to get interested in making 3D charts based on user input for a web page. I want to create something with that wire frame look - something like a bedsheet that rises in certain places. I assume that creating these kinds of graphics is 90% math? What are the best options for programming languages to create 3D graphics? What are you using? Should I use GDI+ to make them or a program? What is OpenGL? I went to the website but couldn't find exactly what it is or what it costs. Any help would be appreciated.

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Original post by onez5827
I recently started programming in C# and starting to get interested in making 3D charts based on user input for a web page. I want to create something with that wire frame look - something like a bedsheet that rises in certain places.

Sounds like a fun project. I have a question though: Web based, or will the application be client side? from the sounds of it, it's web based.
Quote:

I assume that creating these kinds of graphics is 90% math?

Yes.
Quote:

What are the best options for programming languages to create 3D graphics? What are you using? Should I use GDI+ to make them or a program? What is OpenGL? I went to the website but couldn't find exactly what it is or what it costs. Any help would be appreciated.

C# is fine for writing the code, especially if it is web based. As far as an API goes, Managed DirectX is nice, so is Tao for OpenGL. OpenGL is a graphics rasterization API. You will have to rasterize the image to a file in order to display across the web though.

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This would be web based but I plan to do all kinds of stuff with applications. Been reading up on vectors and matrices in a math book. Suggestions for learning math for 3D graphics, as far as sources and types to learn, would be appreciated. Thanks

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