Sign in to follow this  

Skinned Meshes with 9.0c

This topic is 4814 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know of any updated tutorials on using skinned meshes with DirectX 9.0c? I'm having trouble updating my old 9.0b code to work with the new interfaces. I don't believe Jim Adam's has released any form of update for his Advanced Animation book (has he?) so I need some other source. I realize that the release of 9.0c has been fairly recent and many good tutorials are not out yet. I'm hoping that maybe TripleBuffer will shortly come out with a good skinned mesh sample that may be of aid but until then I seek an alterative... so, any suggestions? Thanks, ms

Share this post


Link to post
Share on other sites
Yeah Jim Adams used to come here quite often but haven't seen him around for a few months. dx9.0c is still pretty new to folks. For instance even the ATI VertexBlend example does not build for 9.0c since ID3DXEffect has changed (although it only takes one sec to update the source). Be sure to keep an eye on DirectX Mesh. circlesoft is planning on adding support for skinned meshes. probably won;t take him too long.

Share this post


Link to post
Share on other sites
Quote:
Original post by vajuras
Be sure to keep an eye on DirectX Mesh. circlesoft is planning on adding support for skinned meshes. probably won;t take him too long.
Yep, DirectMesh v1.1 will support the following:

- Skeletal animation (bones, instead of keyframes)
- Morph targets
- Multiple meshes in one model (aka subsets)
- Animation blending
- File compression using zLib

Keep an eye on this thread for updating. It should be reading in a month or so.

Share this post


Link to post
Share on other sites

This topic is 4814 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this