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ms291052

Skinned Meshes with 9.0c

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Does anyone know of any updated tutorials on using skinned meshes with DirectX 9.0c? I'm having trouble updating my old 9.0b code to work with the new interfaces. I don't believe Jim Adam's has released any form of update for his Advanced Animation book (has he?) so I need some other source. I realize that the release of 9.0c has been fairly recent and many good tutorials are not out yet. I'm hoping that maybe TripleBuffer will shortly come out with a good skinned mesh sample that may be of aid but until then I seek an alterative... so, any suggestions? Thanks, ms

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Yeah Jim Adams used to come here quite often but haven't seen him around for a few months. dx9.0c is still pretty new to folks. For instance even the ATI VertexBlend example does not build for 9.0c since ID3DXEffect has changed (although it only takes one sec to update the source). Be sure to keep an eye on DirectX Mesh. circlesoft is planning on adding support for skinned meshes. probably won;t take him too long.

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Quote:
Original post by vajuras
Be sure to keep an eye on DirectX Mesh. circlesoft is planning on adding support for skinned meshes. probably won;t take him too long.
Yep, DirectMesh v1.1 will support the following:

- Skeletal animation (bones, instead of keyframes)
- Morph targets
- Multiple meshes in one model (aka subsets)
- Animation blending
- File compression using zLib

Keep an eye on this thread for updating. It should be reading in a month or so.

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