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OpenGL Full screen gl render context

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Hi, I would like to create a full screen render context for openGL (in C using WINAPI). I don't want to use the 'hack': Switch to the desired screen mode and create a ws_popup style window with the same size. There must be another way... Something like GetDC(NULL). However, when i use this i can't use functions like DrawCursor(FALSE). I heard someone speak about interrupts (i'm unfamiliar with that). I don't care if the solution is difficult or whatever, i just want a neat method for full screen rendering. If you know a way to realize this either with use of the winapi or without, please help me out on this one. Thx, Eddy

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