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Ainokea

Linux so files.

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My project I am working has the game in a dll and the engine in the the exe. However I want to make it work on linux and I heard .so files are the equivalent of dlls on linux. I cannot find anything on google about using .so files (probally because I suck at google). Can anyone point me to tutorials on so files?

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From my MUD source:

DWORD OpenDll(const string& strFilename)
{
DWORD dwRet;

#ifdef BUILD_WINDOWS
dwRet = (DWORD)LoadLibrary(strFilename.c_str());
#endif
#ifdef BUILD_LINUX
dwRet = (DWORD)dlopen(strFilename.c_str(),RTLD_NOW);
#endif
return dwRet;
}

void CloseDll(DWORD hDll)
{
#ifdef BUILD_WINDOWS
FreeLibrary((HMODULE)hDll);
#endif
#ifdef BUILD_LINUX
dlclose((void*)hDll);
#endif
}

void* GetFunction(DWORD hDll, const char* szSymbol)
{
#ifdef BUILD_WINDOWS
return (void*)GetProcAddress((HMODULE)hDll,szSymbol);
#endif
#ifdef BUILD_LINUX
return dlsym((void*)hDll,szSymbol);
#endif
}

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