Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

archon

Introductory VC++

This topic is 6498 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m using the Introductory version of VC++ 6.0 that came with Tricks and was wondering if this will be enough to program a game with? I really don''t know much about compiler features, but my paranoid concern is that certain errors will appear in the Introductory version that wouldn''t in another version. Am I being a paranoid phreak, or are the Pro and Standard editions substantially different/better?

Share this post


Link to post
Share on other sites
Advertisement
Hell, Im sitting here making a 3d engine with Intro VC++, IMO, its perfectly acceptable for the early stages of development. But you cant distribute any executables which is a bit crap. Im buying Student edition of VC++ soon, but Intro has lasted me since January.

Share this post


Link to post
Share on other sites
Introductory = is the same as standard except that there''s a msgbox in the runtime that tells you not do distribute your program.
Standard = has no profiling tool, no optimization, but you can distribute your programs build with this version.
Proffesional = has profiling tool, optimization, database stuff (I think).
Enterprise = top of the bill (or should I say Bill? )

Share this post


Link to post
Share on other sites
Magicdude, Student edition isn't licensed to distribute apps with either.

Edited by - JonStelly on October 6, 2000 4:43:24 PM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!