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develop a complex coop game. Sadly I've only played a few games that the only coop mode is a modification that came from the community. I think the game industry is just waiting for a good coop to appear. One that allows for a lot of replayability. Take this scenario. Joe, Frank and Sue enter a bunker. They fight the baddies together and watch each other's back. Then they arrive at a locked door (! evil locked doors!). Now there's a switch in a booth across the room. Joe presses the switch and the doors open. Frank and Sue pass through and Joe follows. But once he lets go of the button the door closes again. Now he's issoloated. As he tries to find another way out, Frank and Sue continue in their path. Joe experiences things that the other 2 don't. Now to complicate things, if only 2 people were playing the game, a different set of things would occur. The door example only needs 2 people so that's fine, but for other puzzles which would require 3 or more, then maybe one of them is automated or you go down a different path if it's just 2 of you. Maybe the game has built in Teamspeak which cuts out at appropriate areas like passing through lead areas. Reason I'm bringing this up is because myself and a friend of mine were looking to play a coop game but only realized that there aren't any. Sure there may be death match games or whatever, but we wanted a story. And maybe something more than a typical single player game with a patch for 2 people. Something which separates players so you have to work together from a distance. I guess much like some games where the NPC usually assists you. Because sometimes we don't want to fight each other. And sometimes we want an objective which doesn't include, shoot this or destroy that.

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you might like full spectrum warrior.

You and your friend each control a squad of four men.

Where one person lays cover fire so you can get into a flanking position etc

quite fun...

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To be honest, I doubt a game designed specifically for co-op would sell well :(

Try System Shock 2. While not originally designed with multiplayer in mind (a patch came later), it is brilliant fun in co-op. There are three different character classes, and many ways to specialise your skills within that, so whereas in the single player game, your character might not have the skills to do everything, you could share the work out in multi-player. It's also *very* hard.

Co-op definately works best in complex worlds where there are multiple ways of doing things, but it is also very difficult to design. You have to make sure that players cannot get stuck due actions from other players, that locked/keyed doors are dealt with well, etc.

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I think it could work, it just might need a lot more elements to start than other games.
1. It will require a great storyline which can bring back the players to play with different characters or to play the multiple endings. Or just because the gameplay is so fun that they want to do it again.
2. Decent graphics and gameplay with very little bugs. Any big or continually annoying bugs will just drive people away.
3. It also needs to have decent AI which knows not to line up unless that's exactly what you want. ( I don't know why though )
4. At first, it might need title to work from and depending on the material, good timing. Like say Halo 3: Coop would already have the attention of halo players. Or Star Wars which already has a great fan base. Or maybe another movie which got a lot of hype. Making a game and ensuring that the quality is just as good as the movie could attract players.

I think that if any of these are missing that the game will flop. 1-3 for obvious reasons. 4 because even though the game may be great, as with Battlezone 2, it just doesn't have the needed attention from the public to get off its feet. Along with #4, good advertising is a must.

I think it can be done, it can get the necessary attention, but eveyrthing must go right and be done right. It's probably that the risk is just too much.

What COULD work is having a great game engine with excellent mod support and having a mod team develop this. The mod would be free and if good, would get a lot of attention. The developers of the actual game could at least make sure that the support for a coop game is there.

Note:
System Shock 2 was a great game but due to XP issues, not many people will be able to experience this game as a coop game.

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I think that you're right, I would like to see a modern day "Smash TV" or something else really simple but really fun. I don't know why you want a complex coop, I prefer games that are easy to learn and hard to master, so simple gameplay mechanics but consistantly more challenging ways to use them.

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I guess more secretively complex. It would be complex for the story writers and programmers. But as far as the players go, all they know is now they are separated and they have to get back together. I would try and keep it fairly simple for them.

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I would like to see more cooperative and team games, even if it's just a feature of an existing one. Back when Doom came out, all he journalists were going on about how much fun deathmatch was, but me and everyone I knew was playing cooperative mainly.

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Guest Anonymous Poster
I think the co-op concept would work well. We may see it as an additional option in other games instead of a stand-alone genre though.

It already exists sort of... many multiplayer games can be played in a co-op mode, in both shooters & space/flight sims. The technology is there to accomodate two or more players... the only thing really missing is a storyline & detailed missions to complete the story, as you find in single player games.

It may be a way to bridge the gap between single player & multiplayer gaming. Imagine playing games like KOTOR or Ghost Recon where you can either play by yourself & have the rest of your team-mates be AI, or have one, two, or all of your team-mates be other players. They could progress through all the missions of what would have normally only been a single player game. This would make multiplayer gaming much more interesting than "capture the flag".

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co-op rocks, everyone loves it - its just fkn hard! Really network games are complicated enough without having to deal with sycronizing scripted events, levels designed to work for 1 to 5 players and so on. There's also the huge problem of not knowing where players are, because I player might be at the end of the level while the other 2 are at the start: should you spawn the boss which needs two people to kill it when only one is actually at the end of the level, or should you wait till all 3 are there? If you spawn the boss player 1 will probably get owned, but remember that player 1 might say "don't go down there, there's nothing interesting" if you don't spawn the boss because when he got to the end of the level nothing happened as it was waiting for the other 2 players. Situations like that makes it alot more complex than deathmatch or a normal single player game. Halo basically sidestepped the issue but transporting the slow player whenever he go too far behind or something important happened, which worked well but the difficulty still remains if you don't want todo that kind of thing.

But Seriouse Sam 2 had the best co-op ever ... even better than halo co-op!

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You should watch the Splinter Cell 3 co-op videos...it looks damn awesome. One person shoots a sticky cam and directs the other person passed some guards, or one person acts as a grapling rope for the other person, and there was a mission impossible style dangling from a rope scene...lots of cool stuff....i can't wait -_^.

[Edited by - cow_in_the_well on October 14, 2004 7:35:01 PM]

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Hi!

Another idea: the players have to stick together, and they have to evade from an island. They have to stick together because everyone has a bomb implanted that explodes if the are far away from each other....

There is a defined distance within they are save, and they can leave this distance for a specific time to solve some puzzles - for example three players and three buttons to push to open a door. Every player has to push his button, and they have to return to each other in a few seconds....

What do you think ?

McMc

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LOL that's like the opposite of Martian Gothic. You had 3 players (single player and you controled all 3) who arrived on a planet and they had to stay far away from each other. They were infected with a virus which consists of 3 parts. If either part came too close to another part of the virus, it mutated, took control of the player then tracked down the third part to form a monster. Game over. I remember one room where the players actually met. Far enough away, though. They had to press the two buttons. One person was in the room at one button but the other button couldn't be pressed cause you can't have 2 people that close together. I had to have the second person shoot the second button with a dart gun :)

Ah, good memories.

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