Does ID3DXSprite set up your projection for you?
Looking to use ID3DXSprite for a 2D project over textured quads (since the summer update made it uber-slick and sexy).
Does it automatically setup an orthographic projection for you? I don't want it to anti-alias anything, and I don't want it to mipmap / distort anything. I want pixel perfect sprites to appear in my 2D game.
Does ID3DXSprite do any of the above stuff mentioned? Is ID3DXSprite the way to go? I can't see a reason not to use it after 9.0b.
Yes and no. It does just what you want in other words. :) Call pSprite->Begin(D3DXSPRITE_DONOTMODIFY_RENDERSTATE) if you want to set your renderstates ahead of time.
It's the way to go.
Good luck,
Chris
It's the way to go.
Good luck,
Chris
It doesn't go through the transformation matrices - it uses transformed vertices, so the corners of the sprite are drawn in screen (pixel) space.
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