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MD3D Devices - Rendering to multiple controls?

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Hi guys. I was just wondering, can a single Managed D3D Device render to multiple controls? How would this be done? I've seen examples for non-managed DX in C++, which uses the CreateAdditionalSwapChain function, but this isn't present for the Managed D3D Device.

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This topic is 4815 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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