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Skinned Meshes in VB 6.0 & D3D 8.1

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Well, I tried to understand how the "Skinned Mesh" example in the DirectX 8.1 SDK works, but i couldn't, I looked for tutorials, and I havent found them. I have two main problems, First: When I export my animated model from 3DS Max 5 to an .x file (using Panda exporter plugin), it gets all messed up, not really a great problem... I supose this is not so dificult to solve. Second and more important problem: Okey I actually have a working animated 3d model, all the SDK users know it "Tiny.x" but... Is there any easy way to make it work in VB or any tutorial avaliable? I used a tutorial here in this site (oriented to C++) and also tried to follow the SDK example, but I get lost in the code... If anyone can solve any of my two problems, Thank you.

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This topic is 4815 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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