Jump to content
  • Advertisement
Sign in to follow this  
Brisco

software shaders

This topic is 5392 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello! I tried to implement some effect for vertex shader 2.0 hardware with EffectEdit. my GeForce 4600Ti does not support shader model 2, so I tried to use vs_2_sw for compilation (i.e. VertexShader = compile vs_2_sw VS(); ) but I just get the message "Warning: technique not valid with current device settings". So... exactly because of this I want to use the software implementation :) maybe I didn't understand it, but should vs_2_sw not work on any hardware?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!