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Specifying transparent colour for Bitmap in Prophecy Engine?

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Is there anyone out there who has used the Prophecy engine (http://www.twilight3d.com/products/prophecy/download/) and has worked out how to make a colour in a bitmap transparent?

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maketty you are really annoying. If you have nothing to say shut up.

Phyxx: I use the Prophecy SDK and I am currently busy building an engine on top of it. Prophecy isn''t an engine, its more a OpenGL/D3D wrapper for multiple platforms.

There is colormasking functionality.
Its a renderstate I guess.

device->SetRenderState(COLORWRITEMASK, ...) or something like that.

Feel free to contact me...
bengt.rosenberger@gmx.de

BTW, I will open up a PR3D community page soon, stay tuned.

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Guest Anonymous Poster
quote:
Original post by Howie
maketty you are really annoying. If you have nothing to say shut up.



I''ll second that. From what I''ve read over the last couple of days he''s quite an annoying person...

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