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Khaos Dragon

anyone have luck with cars in tokamak?

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I am having the hardest time implementing cars with the tokamak sdk. I have had an impossible time trying to get the sample8 car demo to compile, and upon integrating the code into my own, the car seems only to accelerate in a very disjoint (seems to randomly go left or right a tiny bit) fashion while steering does not work at all... If somebody knows how to do what I am trying to do is around, I would greatly appreciate any advice. If you have an instant chat client, and would prefer to talk over that, let me know, but I am desperately in need of help, the severe dearth of physics API documentation is very agravating and frustrating.

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First, might I suggest that this be moved to the Math And Physics forum. It will probably recieve more attention there.

Second, perhaps you should switch physics SDKs. From what I've heard, Tokamak isn't very well supported, and hasn't been updated in a while. Perhaps Novodex would be better (it's used by the Unreal Engine), or something like Newton Game Dynamics (although I couldn't get any of their demos to compile, and the documentation needs a spell checker running over it).

I apologize for any spelling mistakes or general misinformation in this post. I have had a bit to drink...

[Edited by - iNsAn1tY on October 12, 2004 10:51:48 AM]

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