• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

cooldaddyk

Our new online 3d rpg/strategy game.

6 posts in this topic

Hi everyone, I''m Kris Dawson from Myriad Studios and I just wanted everyone to know about it. Were currently making a first person 3d rpg/strategy game that is set in modern times. It has the following features: You can live in a house, apartment, condo,box or the street. You can go to school(if your a child) and go to many different types of work if your an adult. You can go to stores to buy or steal many different items(food, applances, electronics,vehicles,weapons, etc....) Commit many crimes and try to avoid the consequences. Raise a family big or small.(single player mode only) Edit the way your house looks with the built-in editor. React with very artifical intellegent characters in single player mode. Play with people all over the world in multiplayer mode and try to be the best in the city. Experience dynamic weather effects(rain,snow,wind,fog,etc..) Experience real time day/night effects. Experience disasters. You can travel to other countries. And more.... If you want to learn more about the development of this e-mail me at kris@myriadstu.com
0

Share this post


Link to post
Share on other sites
Why not just move to a city, then you can do all this stuff for real IN FULL 3D! Check out these amazing graphics! PHOTOREALSITIC! With advanced AI so life like you can''t tell it from the real thing! Drive vehciles, weild powerful weapons, go on a date! It''s life and it''s coming to you today!

shut up
CAN I GET A WOO WOO!
0

Share this post


Link to post
Share on other sites
I think he was jus saying why make that in a game when you can experience it in the real world. Dont we all love sarcasm. Anyway nice idea, good luck!

later,
cfe
0

Share this post


Link to post
Share on other sites
U ppl tear your shirt for that stupid game named "The sims". Now you are questioning a 3D game with such interesting features? If this game really offers such features it would be the best selling life simulator game.
0

Share this post


Link to post
Share on other sites
Sounds like a very ambitious game. When is it coming out? 2007?

If you place an infinite amount of monkeys in a room with an infinite amount of type-writers, they WILL type up the entire workings of Shakespeare
0

Share this post


Link to post
Share on other sites