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_Phalanx_

Creating 3D sound for my game

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I think it would be cool to implement 3D sound in my game. Basically I want to be able to control the pitch, volume and pan of all the sounds in my game environment, such as spaceships buzzing past you with a pitch according to their size. I can get the 3d pan and volume using DirectX8 audiopaths, and 3d sound buffers, but i dont have much luck controlling the pan manually and I cant control the pitch at all. I want to do it manually because i would rather code it myself than use listeners and all that stuff because that way i know directX isnt doing extra stuff i dont need, and so i can learn it! if you would like a clarification of my problem, just ask, and thanks in advance _Phalanx_

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Use FMOD, it is VERY easy to use and Powerful. (3D sound, Pan, Pitch, etc.)

The web site is :
www.fmod.org

Its free for non-commercial purpose. ;)
Have fun with it!

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My engine uses OpenAL. Its pretty powerful, and loads of top games such as UT2004 use it.

go to www.ultimategameprogramming.com for some good tutorials. And make sure u get the SDK.

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