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I am developing an opengl application that loads an exported 3ds ASCII file the application lets a person walk a round in an environment third person style that was modeled in 3ds max. . I have most of it working vertices textures normals, except for I want to load in a target camera for the start position in the file. The target camera has two nodes in it the first node has the camera’s X, Y, Z position. The second node is the target X, Y, Z position. I am having treble loading in the data into memory and setting my camera in the position. Can someone help please?

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