Jump to content
  • Advertisement
Sign in to follow this  

advanced ms3d animation

This topic is 5452 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

After reading another thread here on IK, I spent about 4 hours looking for information/articles etc on it. I learned how to do basic skeletal animation from Brett Porters tutorial but I can't seem to find any clear information on more advanced animation. First off: IK and animation blending, from what Ive read so far, animation blending is only possible through ik. I thaught that ik was only used to make predefined animations physically correct? All I want to do is be able to create an animation engine that will alow me to play say 3 animations at the same time and then have anyone of these animations smoothly fade to the next. Also, Im curious how I could make the characters head and upper body move with the camera, like when you look upwards, the models head looks up! I figured that this would be done by telling the bone labled as "neck" to move accordingly... rough example: bone["neck"].y += camera.rotation.pitch; While the above is a "should have" the previous is deffentially is a must. Again, Im not looking at creating a FarCry,Doom3, UT animation clone (although I would like to know the detials bihind that them), I just want to create a descent animation engine for a game. Thanks a lot! ~Jason. Ps. Is the progressive mesh algo worth looking into for model lod?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!