Bitmap scaling
Hello everyone,
I just need a hint of where to start from. I need to implement hardware accelerated zooming in feature with dithering. What kind of API/interface should I use?
Thanks ahead for your advices.
Jus about the only way to do hardware accelerated anything with bitmaps requires rendering a textured quad and using the bitmap as the texture with a 3D rendering API such as the Direct3D component of DirectX or openGl.
But how ancient win32 2D games did that? Do that interfaces still exist?
I need to a starting point but your answer is a bit too complicated for me now. But thanks anyway!
I need to a starting point but your answer is a bit too complicated for me now. But thanks anyway!
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