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OpenGL Terrain generation

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Hi ppl, I'm trying to make a terrain (a couple of mountains and so on)in OpenGL. My question is what algorithm am I supposed to use in order to create the "bumpyness" of the ground..? I guess I won't be drawing each vertex with glVertex... An online tutorial would be a great help, but some help topics are welcome too. The texturing of the ground is also a problem I have.. but.. first things first.. Thanks a lot VisualFX

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