Jump to content
  • Advertisement
Sign in to follow this  
Yamian

SDL_Init Flags

This topic is 5456 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

if I were making my own function for using SDL_Init, how could I get the addresses of the already existing flags for it. I looked in the SDL header and it gives a memory address, but what data type is that?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!