Jump to content
  • Advertisement
Sign in to follow this  
dischord333

3D Studio Max: multiple objects share uvmap

This topic is 5455 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have looked everywhere and couldnt find help on this. I have 3 mesh objects in a 3D Studio Max scene. I want them to all share 1 UVmap and when I move one object around it doesnt mess up the UVs on the models. In 3D Studio Max how can I have several objects in a scene share a common uvmap? thank you.

Share this post


Link to post
Share on other sites
Advertisement
What kind of objects are they and are they seperate elements of the same mesh or seperate meshes within a scene?


You could try using uvunwrap and then saving the UV co-ordinates and then loading the same UV co-ordinates into UVunwrap on the other 2.

Share this post


Link to post
Share on other sites
It's not really hard... You cant have them all share UV space as seperate objects, but you can have them share a texture.

If you 'attach' each object to eachother, you can share UV's, but you can not easily animate them independantly. You would have to animate them vertex by vertex, or use 3 sets of bones with seperate roots, which I'm not even sure is supported in one object.

You can simply seperate the objects, and place UV's for each object on a 3rd of the UV map. For example, object 1 use the first 1/3 of the availible 512x512, object 2 uses the 2nd 1/3 of the 512x512 etc. You'll have to eyeball it a bit, but theat way they can share the same texture if thats what your going for.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!