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problem with two shaders (GLSL)

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Hello guys! I have small problem. How to add 2 shader (GLSL) on 1 object? bojkar/moonflow P.S. My ferst post, yeah! :)

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Assuming they are both vertex or both fragment, you can't. There are a few alternatives...

1) Combine them into one shader
2) Make two passes and blend the second over the first.

EDIT: And welcome to the community.

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