Should I use windows or linux ?
Hello,I want to ask some questions about platform.If I make a game,which platform can make a good game? Windows or Linux ?
Try to keep your game platform independent. This usually leads to a better design.
You don't necessarily have to use Jave, you might use C++ as well. Look around for platform independent libraries, like fmod.
You don't necessarily have to use Jave, you might use C++ as well. Look around for platform independent libraries, like fmod.
Quote:Original post by nmi
Try to keep your game platform independent. This usually leads to a better design.
You don't necessarily have to use Jave, you might use C++ as well. Look around for platform independent libraries, like fmod.
I agree with nmi
As a beginner you should stay away from linux.
But it wouldnt help to use platform independant libaries like opengl and openal or fmod.
I suggest you stay away from linux because as a beginner it will be much easier to find information for programing under windows and the vast majority of the code you will encounter will be written for windows specificaly.
But it wouldnt help to use platform independant libaries like opengl and openal or fmod.
I suggest you stay away from linux because as a beginner it will be much easier to find information for programing under windows and the vast majority of the code you will encounter will be written for windows specificaly.
Definitely use platform independant libraries, it will increase the number of people able to run your program.
I think it's easier to develop software on GNU/Linux because it has all the needed development tools and libraries readily installed but on Windows you have to get everything (compilers, libraries etc.) yourself (which takes time..).
I am developing my game on GNU/Linux and I'm using SDL and Lua, so the game is easy to compile on almost any platform without changing a line of code. When I was doing a windows port I had much more trouble getting the compilers and header files on Windows.
But of course it's best to use the OS you know better and if you're a total computer newbie, it might be easier to use Windows. Just be sure to write platform independent code: use libraries such as SDL and OpenGL and use your programming language's standard libraries.
I am developing my game on GNU/Linux and I'm using SDL and Lua, so the game is easy to compile on almost any platform without changing a line of code. When I was doing a windows port I had much more trouble getting the compilers and header files on Windows.
But of course it's best to use the OS you know better and if you're a total computer newbie, it might be easier to use Windows. Just be sure to write platform independent code: use libraries such as SDL and OpenGL and use your programming language's standard libraries.
wow, this thread is still no flamewar???!? what happened to all the troll kiddies? i agree with everyone else and say: use what you prefer... definately have a look at linux and make your system dual boot. choose what you like best, get a ide/compiler for that system and then develop platform independant games.
i dont think theres a "better" os for developing games... every os has its advantages and its up to you to choose. try everything and dont listen to the "linux/windows is teh best evar, dont use the other os because its teh evil!!1!one!!1".
i dont think theres a "better" os for developing games... every os has its advantages and its up to you to choose. try everything and dont listen to the "linux/windows is teh best evar, dont use the other os because its teh evil!!1!one!!1".
When I code something, I try to make as much platform independent as possible. For me, it's a good habit to do so.
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