Jump to content
  • Advertisement
Sign in to follow this  
dan1088352

sdl tutorials

This topic is 4204 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
The best "documents" I have seen are actually the code examples in the SDL library package. They really beat Cone3D's "hey, let's OOP everthing" -examples. I'd like to see more detailed articles about the event handler - how it really works and how to use it correctly. Everything else in SDL is quite simple.
PnP's tutorials are just too simple. It's all in the SDL docs already.

Share this post


Link to post
Share on other sites
Simple, as in understandable?
They are API tutorials, not game development tutorials. And yes, they are basicly rewrites of the provided documentation. I make no appology for it.

But, most people can't simply dive straight in to the documentation. I had to learn the basics from Cone3D.

Share this post


Link to post
Share on other sites
Quote:
Original post by PnP Bios
Simple, as in understandable?


Simple, as in simple:)
I have used SDL documentation mostly, but it doesn't cover some tricky situations in bigger programs using more than just simple "wait for keypress" -event loop.

Share this post


Link to post
Share on other sites
Thanks, Aaron. and btw, you should use a font for your text that is mono spaced instead of truetype. Try Courier New.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!