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dan1088352

sdl tutorials

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Feidias    92
The best "documents" I have seen are actually the code examples in the SDL library package. They really beat Cone3D's "hey, let's OOP everthing" -examples. I'd like to see more detailed articles about the event handler - how it really works and how to use it correctly. Everything else in SDL is quite simple.
PnP's tutorials are just too simple. It's all in the SDL docs already.

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PnP Bios    494
Simple, as in understandable?
They are API tutorials, not game development tutorials. And yes, they are basicly rewrites of the provided documentation. I make no appology for it.

But, most people can't simply dive straight in to the documentation. I had to learn the basics from Cone3D.

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Feidias    92
Quote:
Original post by PnP Bios
Simple, as in understandable?


Simple, as in simple:)
I have used SDL documentation mostly, but it doesn't cover some tricky situations in bigger programs using more than just simple "wait for keypress" -event loop.

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Rhaal    754
Quote:
Original post by aaroncox1234
I'm gonna have to throw my vote to PnP Bios. I've even ripped stuff out of his site for my tutorials (did I type that out loud?).


Your tutorials are great, and to the original poster I recommend them over Cone3D. Cone3D will give you problems because they don't seem well thought out.

I like the approach you take anyways. You show the student right up front that they will learn to make a game shell, and then you take us through 3 games with it. It's what I've been looking for and I would have purchased this stuff in a book!

Btw, do you go into sound on those? If not I'll check out PnP Bios' site.

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herocks    100
PnP Bios, what happened to your tutorials?
did you move them or something cause i can't get to the site when i click on the link in your sig....
Btw, http://lazyfooproductions.com/index.php is my personal favorite.

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slymr    193
Quote:
Original post by Servant of the Lord
I second Lazy Foo's SDL tutorials.



Third. I liked this one a lot. It taught me about SDL. It shows you how to set up SDL ( which helped back when I did not know how to set up libraries ). It is very clear and goes to many areas including SDL OpenGL combination.

EDIT: fixed my post.

[Edited by - slymr on December 21, 2006 7:59:02 PM]

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Lazy Foo    1113
Quote:
Original post by slymr
It is very clear ( in most parts ) and goes to many areas including SDL OpenGL combination.


and which parts aren't clear?

Really, I have plenty of free time these next two weeks and now is the best time to make any corrections/enhancements.

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slymr    193
Quote:
Original post by Lazy Foo
Quote:
Original post by slymr
It is very clear ( in most parts ) and goes to many areas including SDL OpenGL combination.


and which parts aren't clear?

Really, I have plenty of free time these next two weeks and now is the best time to make any corrections/enhancements.


My fault.

I re-went through you tutorials and realized you added many articles since I learned from them. So I take back that it is not clear. I also looked over you finalizing your web site and I agree with them. I would recommend an article about how to make a game. Like a simple game, pong/tetris type, and you would plan it and program it. ( I found I ran into this problem after going through your tutorials.

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