Rendering Polygons in openGL

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1 comment, last by stroma 19 years, 6 months ago
I've completed my own terrain maker with physics and now I would like to put some 3d character models or objects into the world. I would like to create a skeletal animation model system instead of using an exisiting system, (stolen) from a commercial game. Anyone share the same interests?
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-- I waz here --
what do you mean :" Rendering Polygons in openGL "?
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