Theory behind Dungeon siege engine

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3 comments, last by Panzooka 19 years, 6 months ago
ok firstly, i do not intend to make dongeon siege clone, nor make DS engine clone. but i am very interested in how the map structure is done in dungeon siege, u could have houses, platforms go up and down levels, and huge outdoor level, and all without loading time, and it looks great. if you know the theory of it, please discuss it here
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i remember rwading an article on how it was done, quite detailled aswell.

you would do wise to consult your good friend google.
I believe the basic idea behind it was the map was divided into sectors. When you were walking the game had the sector you were in loaded and the sectors surrounding that sector loaded. As you move into new sectors it loads in different ones so it's always got the sector you're in loaded up and the sectors surrounding it loaded up. I'd guess it'd do the loading in a seperate thread or a bit at a time every tick to keep everything running smoothly.
The Continuous World of Dungeon Siege
thx guys, big ratings to u all

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