Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Stretching algorithm

This topic is 6487 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

You should look at the interpolation examples in one of the DSP-Tutorials. It is basically the same, except that images are 2D-Data and sound is 1D-Data.
You could stretch down the x-axis first and then along the y-axis or vice versa.

Share this post

Link to post
Share on other sites
The one i developed seems to work. What i did was to calculate how many lines where to be removed/added, and then using a simple blur method to remove/add ''em, in equal intervals. It appears to work...

BTW: thanks fot the link. i''ll check it out today

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!